Hi there, spiral decorators! In this portion of the advanced castle magic series, I will be focusing on player-activated animations. Animations are one of my favorite aspects of castle magic. By using this skill, you can make your wizard’s castle “come alive.” The Wizard101 decorating community does a wonderful job of illustrating creative animations. Some examples that come to mind include moving UFOs, rising underwater palaces, and even entire theatre plays! Animations can be simple or elaborate depending on your intended goal. For instance, a knife chopping vegetables will be more simple to program than an entire dance routine. Whether the animation is simple or elaborate, it can be a fantastic addition to your wizards’ castle! By learning how to program an animation using castle magic, your wizard’s castle will captivate tourists.
– Example of a player-activated animation –
1. How to program a player-activated animation
This type of animation is useful if you want to make your wizard’s house interactable. It can be initiated through a variety of magical items (e.g., magic lever, magic button, magic brazier, or even a magic player detector). In this example, I will be using a magic lever to activate a “tree-growing” animation.
Step 1: Purchase the needed items from the Bazaar and Babbage Basset.
Bazaar: Leaf-bare tree, a medium flower pot, and darkmoor thornflowers (rare) or dewberries.
Babbage Basset: Items: Magic reflectors, magic timers, magic lever. Spells: Activate reflector, make item smaller, make invisible, rain, sunbeam, magic, make larger as well as make visible.